Thursday, January 24, 2013

Dark Angels Analysis part2



Dark Angels continue

In the first part we saw the wargear now the analysis continues. Dark Angels have a nice codex with some Ace up there sleeve and trick capably of winning a game. Tip of the spear of course the Deathwing squad. In the end of the post I will have  a Dark Angels List.

The first thing I notice that the codex lack is psychic power. The Librarians can take Divination, Pyromancy, Telepathy and Telekinesis. Divination, Telepathy and Telekinesis are mostly support power in comparison of Pyromancy that mostly is aggressive powers. At 65 points is a perfect HQ choose in a low points game to lead your attack or support the back lines.  


Dark Angels have 3 ways that can be played:
1) The regular Space Marine 
2) The Deathwing
3) The Ravenwing


1)
The core unit of a Space Marine Chapter is the Tactical Marines .Likewise the Dark Angels has their own Tactical Marines but  10-man squad  is cheaper and cost 140, Instead of 165 (Space Marine codex)  and 170(old dark angels codex). We have see that in the meta games the plasma weapons lead the race(and this codex is a hell of plasma ) so  with  30  points more you can equip your unit with a plasma gun and a plasma cannon not bad at all. With your army core having  a nice ,tough and cheap unit you can prevail.



2) Deathwing is BIG chapter in the Dark Angels army. First you need Azrael to make your Deathwing squad (terminators) troops choose .They lack numbers and used to lack speed. There speed problem was a issue for the Deathwing but no more .Now they have the Special Rule : Deathwing Assault that allows you to Deep Strike them from the first round(if you like). The other option they have is to move on a Land Raider but in the Codex to make a Land Raider for Deathwing  cost 30 points more so instead of paying 250 you must pay 280.The Deathwing squad is powerful unit even if they shooting or assaulting. Of course that makes them expensive. The new codex let them have plasma cannon, but is that useful. You cant snap fire blast so you have to stay pin in a place to use it. Will you pay 235 points for 5 terminators and a plasma cannon that they will do nothing more than fire the cannon ,no thanks.

Here is the Deathwing list i promise





DEATHWING 1750 list -1748



+ HQ + (350pts)
    * Belial - Master of The Deathwing (190pts) 

        (Deathwing Assault, Independent Character, Inner Circle, Marked for Retribution, Tactical Precision, Vengeful Strike) 
        Thunder Hammer and Storm Shield

 * Deathwing Command Squad(260)

        (Deathwing Assault, Inner Circle, Vengeful Strike, Split Fire)
       * 3 Deathwing Terminators
       * 1 Deathwing Apothecary
       * 1 Deathwing Champion
        Apothecary Upgrade, Deathwing Champion Upgrade, Thunder Hammer and Storm Shield, 2x Twin Lightning Claws

+ Troops + (1063pts)

    *  Deathwing Terminator Squad (Troops) (250pts) 

        (Deathwing Assault, Inner Circle, Vengeful Strike, Split Fire)
        * 4 Deathwing Terminators
        * 1 Deathwing Term Sg
            Thunder Hammer and Storm Shield , 3x Storm Bolter and Power Fist, Storm Bolter and Power Sword, cyclone missile launcher

    *  Deathwing Terminator Squad (Troops) (225pts) 

        (Deathwing Assault, Inner Circle, Vengeful Strike, Split Fire)
        * 4 Deathwing Terminators
        * 1 Deathwing Term Sg
            Thunder Hammer and Storm Shield , 3x Storm Bolter and Power Fist, Storm Bolter and Power Sword

    *  Deathwing Terminator Squad (Troops) (299pts) 

        (Deathwing Assault, Inner Circle, Vengeful Strike, Split Fire)
        * 5 Deathwing Terminators
        * 1 Deathwing Term Sg
            2x Thunder Hammer and Storm Shield,  3x Twin Lightning Claws
, Storm Bolter and Power Sword, cyclone missile launcher

*  Deathwing Terminator Squad (Troops) (289pts) 

        (Deathwing Assault, Inner Circle, Vengeful Strike, Split Fire)
        * 5 Deathwing Terminators
        * 1 Deathwing Term Sg
            5x Thunder Hammer and Storm Shield, Storm Bolter and Power Sword

+ Elites + (235pts)

 *  Deathwing Knights(Elites) (235pts) 

        (Deathwing Assault, Fortress of Shields, Hammer of Wrath, Inner Circle, You Cannot Hide)
      * 4 Deathwing Knight
      * 1 Knight Master
        Flail of the Unforgiven, 4x Mace of absolution, Storm shield





Here ends the Second part of DARK ANGELS ANALYSIS  soon the third and last  part will be publish .Remember to participate in the contest to win a HQ choose from the list


Until next time Happy 40K times.









1 comment:

  1. Unless I misunderstood, you are saying that the Deathwing can't move and shoot heavy weapons which is not true. Since they have the relentless special rule (given to them by their terminator armour) they can move and shoot with weapons like the plasma cannon. You are right in that they cannot snap fire with blast weapons, so no overwatch or shooting flyers with the plasma cannon.

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